
However, the hand hit failed to be removed, resulting in doubled wolf damage for the past few years.(Background: Wolves had received a default physical attack of equal value to replace their “hand” hit, as only the former shows up in tooltips.in turn, also doubled pierce damage on Maul skill.in turn, increased damage of default attack skill by 50%.Fixed a bug with NPCs after Squabbling Merchant side quest.Moved an unreachable chest (below ground) in the Court of Kouloures, to a place where it is accessible.Fixed an issue with Monster Lure dealing damage to enemies if a player has item(s) with bonus to pet damage.Fixed an issue where players might not get a quest reward for The Power of Nerthus (Ragnarok DLC) after finishing the quest.Changed the chance for Mogwai to equip the MI Mogwai Cuirass to 7%, this should significantly lower the drop rate of the item.Fixed issue: EOTA doesn't work beyond skill level 10.Fixed typo: ‘’könnrn’’ replaced with word können on German language.


The Necropolis boss’ grab spell now traps and slows rather than traps and stuns.The Necropolis boss now summons adds less often.Reduced attack speed of throwing Aegipans by 20%.Fixed bug with experience potions not working.Fixed an issue with Machae loot tables causing Demonic Rippers not to drop: they now have a drop chance and the stats are adjusted to the game difficulty.Updated pathing in Surtr battle arena to allow pets get into melee combat during one of the battle phases.Reduced the drop chance of Ceremonial Axe from Wraiths in Egypt (Act III).Fixed issues causing crashes in the Path of Fenghuang.Updated the following monster resistances, with the values changed according to the monster type: Bandit, Animated armor, Bat, Desert hag, Earth elemental, Eel, Fei Yi, Fire elemental, Gorilla, Mogwai, Monk, Fahai, Mummy, Spider, Sphinx, Water elemental.

Fixed an issue where Fire elementals’ health bar isn't dropping when receiving damage at the Ten Suns fight.Added TQ Quest Mod Tools & Workshop Tools.
